Monday, February 4, 2008

"Welcome to Rapture"



Admittedly I have only played the demo version if Bioshock, I am truly impressed of the extent the developers went at to give players a believable experience. Aside from the creepy atmosphere and eerie audio, the game is visually beautifully designed. Elements from the Art Deco movement is easily apparent once the player enters Rapture, a city somewhere under the Atlantic ocean. If the developers had dumped the Chrysler building in the middle of Rapture, the building would have looked right at home.

For the first time, I have never wanted to play a game more, not because of its graphic quality or game play but of its visual in game design. Finding another level in which to appreciate video games is illuminating. Without a design education Bioshock would have been just another pretty game.

An interesting connection you might like to check out sometime:
In the beginning of the demo the player is contacted by a man named Atlas. This may be a possible reference to Ayn Rand's book Atlas Shrugged, in which the story shares similarities with the setting of the video game.

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